We appreciate your willingness to make resources! And we're eager to collaborate with you on it. As a general note, while the setting is strongly influenced by Eastern European aesthetics, it is ultimately not 19th century Eastern Europe and therefore historical-cultural and geographical/geopolitical influences on inventions, resources, and culture may strongly differ. More akin to Japan, Rubilykskoye has progressed in isolation from other cultures, but its isolation is made muddy by the referenced ahistorical influences of the Duchess and the Minstrel. For this reason, we're going to ask to approve any resources related to explicating the function of cultural dress or technology for the setting before it gets posted for general player use.
With all that said, here are a few answers to your specific questions:
(1) There are laundresses by trade who make use of wooden drum style washing machines that use a crank, similar to this. Under garments are indeed washed more frequently than outer garments in large part due to limited resources and the fact that people have a few sturdy and well-tailored outfits rather than a large variety of outer garments.
(2) Fleas and body lice are not a major issue here because of the people's diligent use of their indoor plumbing, shared baths, and soaps. Obviously, they are more likely to be an issue for people who don't attend to these hygiene practices.
(3) Red is seen as a religiously significant color here. It is more common for town leadership and people of importance to wear it, but its use is not strictly policed. As a result, red is a desirable color for clothing, but it is more commonly used for formalwear and clothes for religious ceremonies (e.g., the sexually suggestive clothing from the TDMs) rather than everyday. Other clothing is largely yellow, brown, white/off-white, and in some cases blue, gray, or dark green. Floral patterns and motifs are common in their clothing, but you may also occasionally see death-adjacent or monster-adjacent motifs, as the latter are also religiously significant.
(4) The cultural elements of the setting are more strongly influenced by early 19th century, while the technological progress of the setting is more closely matched to the latter half of the century (in part for player/character convenience).
(5) We'd like to emphasize that no one has yet seen the Duchess or the castle workers, so no one could ICly draw a conclusion about differences in their dress. However, there is a difference in terms of available materials and the ornamentation of the Duchess and her employees' dress as compared to the common people of this society. However, the common people are not restricted entirely to folk dress without any Western European influences either, as they have still been influenced by the Duchess and have received gifts and boons from her that have influenced the culture, in no small part due to their overall worship of her. (And because, again, Eastern Europe is a generalization because Rubilykskoye is Not Actually Eastern Europe.)
In general, you can expect a difference between work clothes (heavy duty fabrics, plain colors, overalls and multiple, sturdy layers including aprons and overalls) and ceremonial clothes (intricate embroidery and laces, many thin layers). Both utilize a combination of laces, hooks, ties, and buttons, incorporate animal skins or furs, and involve layering. Patterned borders and belts are more commonly used to create a silhouette than a tight fit. Day-to-day clothes often involve patterned vests, ruffled edges, and patterned accents of lace or embroidery. Here is a very rough inspo board to show the range, but you'll often see these elements combined.
That said, the tailors are skilled and can work with what folks give them, so if someone is able to describe their traditional dress from back home, it's not impossible to commission it.
That was a really long response, so please don't hesitate to let us know if you have any further questions!
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We appreciate your willingness to make resources! And we're eager to collaborate with you on it. As a general note, while the setting is strongly influenced by Eastern European aesthetics, it is ultimately not 19th century Eastern Europe and therefore historical-cultural and geographical/geopolitical influences on inventions, resources, and culture may strongly differ. More akin to Japan, Rubilykskoye has progressed in isolation from other cultures, but its isolation is made muddy by the referenced ahistorical influences of the Duchess and the Minstrel. For this reason, we're going to ask to approve any resources related to explicating the function of cultural dress or technology for the setting before it gets posted for general player use.
With all that said, here are a few answers to your specific questions:
(1) There are laundresses by trade who make use of wooden drum style washing machines that use a crank, similar to this. Under garments are indeed washed more frequently than outer garments in large part due to limited resources and the fact that people have a few sturdy and well-tailored outfits rather than a large variety of outer garments.
(2) Fleas and body lice are not a major issue here because of the people's diligent use of their indoor plumbing, shared baths, and soaps. Obviously, they are more likely to be an issue for people who don't attend to these hygiene practices.
(3) Red is seen as a religiously significant color here. It is more common for town leadership and people of importance to wear it, but its use is not strictly policed. As a result, red is a desirable color for clothing, but it is more commonly used for formalwear and clothes for religious ceremonies (e.g., the sexually suggestive clothing from the TDMs) rather than everyday. Other clothing is largely yellow, brown, white/off-white, and in some cases blue, gray, or dark green. Floral patterns and motifs are common in their clothing, but you may also occasionally see death-adjacent or monster-adjacent motifs, as the latter are also religiously significant.
(4) The cultural elements of the setting are more strongly influenced by early 19th century, while the technological progress of the setting is more closely matched to the latter half of the century (in part for player/character convenience).
(5) We'd like to emphasize that no one has yet seen the Duchess or the castle workers, so no one could ICly draw a conclusion about differences in their dress. However, there is a difference in terms of available materials and the ornamentation of the Duchess and her employees' dress as compared to the common people of this society. However, the common people are not restricted entirely to folk dress without any Western European influences either, as they have still been influenced by the Duchess and have received gifts and boons from her that have influenced the culture, in no small part due to their overall worship of her. (And because, again, Eastern Europe is a generalization because Rubilykskoye is Not Actually Eastern Europe.)
In general, you can expect a difference between work clothes (heavy duty fabrics, plain colors, overalls and multiple, sturdy layers including aprons and overalls) and ceremonial clothes (intricate embroidery and laces, many thin layers). Both utilize a combination of laces, hooks, ties, and buttons, incorporate animal skins or furs, and involve layering. Patterned borders and belts are more commonly used to create a silhouette than a tight fit. Day-to-day clothes often involve patterned vests, ruffled edges, and patterned accents of lace or embroidery. Here is a very rough inspo board to show the range, but you'll often see these elements combined.
That said, the tailors are skilled and can work with what folks give them, so if someone is able to describe their traditional dress from back home, it's not impossible to commission it.
That was a really long response, so please don't hesitate to let us know if you have any further questions!